Virtual Reality (VR), a Digitally Created Experience, Simulates a Real-World Environment.

Ketan Mahajan
Ketan Mahajan

Updated · Nov 4, 2022

SHARE:

Scoop.market.us is supported by its audience. When you purchase through links on our site, we may earn an affiliate commission. Learn more.
close
Advertiser Disclosure

At Market.us Scoop, we strive to bring you the most accurate and up-to-date information by utilizing a variety of resources, including paid and free sources, primary research, and phone interviews. Our data is available to the public free of charge, and we encourage you to use it to inform your personal or business decisions. If you choose to republish our data on your own website, we simply ask that you provide a proper citation or link back to the respective page on Market.us Scoop. We appreciate your support and look forward to continuing to provide valuable insights for our audience.

Virtual Reality (VR) technology allows viewers to experience a 3D environment using VR gadgets, such as glasses, gloves, headsets, and bodysuits. Virtual Reality revolutionizes entertainment and gaming by allowing people to experience a highly-simulated environment.

The market is also growing due to the increasing use of virtual reality in instructional training such as teaching engineers, pilots and field workers, defense warriors, and technicians in the oil and gas and manufacturing sectors.

According to Market.us Researchers, “The market for virtual reality in the world was worth USD 21.83 million in 2021. It is projected to grow at a compound annual rate (CAGR) of 15.0% between 2022 and 2030.

According to Gaurav Yadav, senior research analyst at market.us said, Virtual reality can be used for many other purposes than education and training. Virtual reality allows engineers to test and modify a vehicle’s design before they begin building expensive prototypes. The technology can also be used to treat mental health problems by using VR exposure therapy.

VR technology is also used by tourism companies to allow potential customers or clients to tour iconic locations, monuments, restaurants, hotels, and other tourist attractions.

For devices to function properly, they require robust hardware components as well as high computing power. The majority of desktop accessories currently available are not compatible with current applications. The majority of head-mounted displays, which are wireless, consume high amounts of energy and require high-energy batteries to run long-duration operations.

It is essential to have long-lasting batteries for the entertainment and gaming industries. High-speed networks such as 5G are required for highly connected components and devices. Market growth could be impeded by a lack of speed and power to operate the system.

VR Technology developers and suppliers face the challenge to create a user-friendly VR and tracking system. It is possible to navigate the virtual environment and interact with it easily by creating a user-friendly environment.

VR systems are a combination of hardware and software components. The VR system tracks the user’s movements using different sensors and displays them on the virtual screen. Developers face a difficult task in developing VR software and virtual content. The virtual content must be user-friendly. This would increase VR’s acceptance and penetration among the masses.

Another factor that will drive market growth is the increasing use of VR applications in architecture and planning. VR technology is used in architecture to aid in decision-making and visualizing the results of proposed urban designs and architectural plans.

It allows for early detection and correction of faults, saving both time and money. Virtual reality has been used by many real-estate agencies to offer virtual tours of the property, which increases the chance of a sale. Zillow, an online marketplace for real estate, launched the Zillow 3D Home Tour in February 2021.

This interactive media allows real estate buyers to view houses remotely using VR technology. AI is used by the company to help break down barriers between listing media such as photos and listing data such as square footage and room dimensions.

Technology giants continue to bring commercial products to the market, which has encouraged start-ups and other companies to work together to integrate and absorb VR technology. To gain market advantage, key companies are looking to merge and acquire technology start-ups.

Meta, a VR-based game developer, acquired Ready at Dawn in June 2020 and signed an agreement to create games for Oculus Studios with VR-based content. Apple Inc. purchased NextVR Inc. in May 2020 to increase its VR capabilities for entertainment and sports. As the market becomes more competitive, companies are focused on providing quality services to viewers through innovative content.

They also explore new areas with VR solutions. Key players are investing heavily in R&D in order to incorporate cutting-edge technologies in their products. The new opportunities for VR companies to increase their market share in the consumer VR space are likely to be provided by Sony’s PlayStation 5 and Microsoft’s Xbox Series X & Series S.

Many companies are realizing the potential of the VR market for enterprises and have jumped into this lucrative sector. Microsoft and Samsung, for example, are dedicated to creating VR headsets that offer immersive experiences to increase customer traction.

Virtual reality technology has been explored by academics and research centers in the region. Iowa State University’s Virtual Reality Applications Center, (VRAC), is an interdisciplinary research center that focuses on the intersection between technology and humans.

The University of Southern California Institute for Creative Technologies’ Medical Virtual Reality group is focused on the development and application of VR simulation technology for medical purposes.

SHARE:
Ketan Mahajan

Ketan Mahajan

Hey! I am Ketan, working as a DME/SEO having 5+ Years of experience in this field leads to building new strategies and creating better results. I am always ready to contribute knowledge and that sounds more interesting when it comes to positive/negative outcomes.