Esports Market Primed to Surpass USD 10,905.1 Million by 2033

Yogesh Shinde
Yogesh Shinde

Updated · Mar 14, 2024

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Introduction

The Esports Market size is expected to be worth around USD 10,905.1 Million by 2033, from USD 1,983.4 Million in 2023, growing at a CAGR of 20.9% during the forecast period from 2024 to 2033. Esports, also known as electronic sports, refers to competitive video gaming, where professional players compete against each other in organized tournaments and leagues.

The esports market, a rapidly expanding sector within the global entertainment industry, is characterized by competitive video gaming at both amateur and professional levels. The surge in its popularity can be attributed to several driving factors, including the widespread accessibility of internet and gaming devices, and the increasing acceptance of esports as a legitimate form of competition and entertainment. Technological advancements have further facilitated the seamless streaming of live tournaments, attracting millions of viewers worldwide and creating substantial opportunities for advertisers and sponsors.

Opportunities within the esports market are abundant, stemming from the sector’s dynamic ecosystem that encompasses game developers, players, teams, sponsors, and broadcasters. The market’s expansion is propelled by the growing audience base, which in turn, has led to an increase in sponsorship deals, advertising revenue, and media rights sales. Moreover, the introduction of new gaming titles and the continuous improvement in existing ones offer fresh content and challenges that keep the audience engaged.

Esports Market

The esports industry also benefits from the establishment of leagues and tournaments that mimic the structure of traditional sports, thereby enhancing its appeal to a broader audience. These factors collectively contribute to the esports market’s trajectory towards substantial growth, presenting a fertile ground for investments and innovation.

Key Takeaways

  • Esports Market is projected to reach a revised size of USD 10,905.1 Mn by 2032, with a notable CAGR of 20.9% over the analysis period of 2023-2032.
  • The Live Segment Dominates the Market Globally with a Major Revenue Share of 64.8%.
  • The sponsorship Segment Dominates the Market by Securing a Major Revenue Share of 38.4%.
  • The Multiplayer Online Battle Arena Games Segment Dominates the Market with a Major Revenue Share of 32.6%.
  • Smartphones Dominate the Market by Covering the Major Revenue Share of 32.4%
  • North America Dominates the Market with a Major Revenue Share of 37.2%.

Esports  Statistics

  • $1.07 billion – The value of the United States Esports market.
  • Over 540 Million – The global audience for Esports.
  • 322.5 million occasional viewers and 318.1 million Esports fanatics are expected to watch Esports by 2025.
  • The Asia Pacific region hosts over 57% of the total Esports viewers.
  • More than 40% of the total Esports fans come from China and the Philippines.
  • Some players can earn more than $100 million through Esports gaming.
  • In the U.S., an esports user penetration rate of 18.7% in 2024 is expected to rise to 23.4% by 2028.
  • In China, the user penetration rate of 15.5% in 2024 is projected to increase to 17.9% by 2028.
  • The combined prize pool for major esports tournaments in 2023 exceeded approximately $85 million.
  • Investment in the esports industry reached $1.2 billion in 2023.
  • Over 60% of esports fans in 2023 were aged between 18 and 34.
  • Major tech companies like Microsoft, Intel, and NVIDIA invested over $500 million in esports partnerships and sponsorships in 2023.
  • The use of augmented reality (AR) and virtual reality (VR) in esports grew by 45% in 2023.
  • Over 60% of esports fans engaged with their favorite teams and players through social media platforms in 2023.

Emerging Trends

  • Mainstream Recognition: Esports is gaining increasing recognition from mainstream media, sports organizations, and even the Olympic movement. Major sports networks are broadcasting Esports tournaments, traditional sports teams are investing in Esports franchises, and discussions are underway for Esports to be included in future Olympic Games. This growing acceptance and integration into mainstream culture are elevating the profile of Esports.
  • Mobile Esports: Mobile gaming has witnessed explosive growth in recent years, and this trend has extended to mobile Esports. Games designed specifically for mobile platforms, such as battle royale and multiplayer online battle arena (MOBA) games, have gained immense popularity, attracting a large player base and dedicated Esports competitions. Mobile Esports is becoming a significant segment within the broader Esports landscape.
  • Regional and Grassroots Esports: Esports is evolving beyond its traditional strongholds in North America, Europe, and Asia. Regional Esports scenes are emerging in countries across the globe, with local tournaments and leagues gaining traction. This trend allows for greater inclusivity and diversity within the Esports community, fostering the growth of talent from different regions.
  • Women in Esports: Efforts are being made to promote gender diversity and inclusivity within the Esports industry. Women’s Esports tournaments and initiatives are gaining visibility, encouraging female participation and providing opportunities for female players to showcase their skills. This trend aims to create a more inclusive and equitable Esports ecosystem.
  • Collaboration with Traditional Sports: Collaboration between Esports and traditional sports is becoming more prevalent. Esports organizations are partnering with sports teams and leagues to create joint events, tournaments, and content. This collaboration bridges the gap between traditional sports fans and Esports enthusiasts, bringing together different fan bases and expanding the reach of Esports.

Use Cases of Esports

  • Professional Competitions: Esports has grown into a global industry with professional athletes competing in tournaments for significant prize money, akin to traditional sports.
  • Community Building: Esports brings together people from various backgrounds, fostering a sense of community and belonging among players and fans worldwide.
  • Educational Platforms: Schools and universities are increasingly incorporating esports into their curricula to teach strategic thinking, teamwork, and communication skills.
  • Marketing and Sponsorships: Brands leverage esports for marketing, reaching out to younger, tech-savvy audiences through sponsorships and advertising in tournaments.
  • Career Development: Beyond playing, esports opens career paths in areas like game development, event management, coaching, and broadcasting.
  • Health and Therapy: Esports is being explored for its potential in cognitive therapy and improving hand-eye coordination, as well as in promoting mental health through social interaction.

Recent Developments

  • Activision Blizzard (February 2023): Announced an expansion of their Call of Duty League mobile esports program, adding new regional leagues.
  • Riot Games (August 2023): Launched “VALORANT Game Changers Academy,” a program to support female esports players in Valorant.
  • Sony Group (October 2023): Announced a partnership with ESL Gaming to bring esports tournaments to their PlayStation platform.

Top 10 Vendors

  • Twitch Interactive, Inc. – A leading platform for game streaming where players and fans watch live video game sessions.
  • Activision Blizzard, Inc. – They create popular games like “Call of Duty” and host big esports events.
  • Tencent Holdings Ltd. – A giant company from China that owns lots of game companies and esports games.
  • Riot Games, Inc. – Known for “League of Legends,” one of the most played esports games in the world.
  • Gfinity PLC. – Organizes esports competitions and events for gamers around the globe.
  • X1 Esports and Entertainment Ltd. – Focuses on esports media and entertainment, bringing games and events to fans.
  • Loco – A platform where people in India watch live streams of games and esports events.
  • Gameloft SE – Creates mobile games and has started getting into the esports scene with their games.
  • Sony Group Corporation – Known for the PlayStation, they’re getting more involved in hosting and supporting esports events.
  • Valve Corporation – They run huge esports tournaments for games like “Dota 2” and “Counter-Strike.”

Conclusion

In Conclusion, the Esports market has witnessed significant growth due to factors such as the popularity of video games, increased investment and sponsorship opportunities, and a passionate fanbase. This market provides opportunities for players, businesses, and entrepreneurs to thrive in various capacities, from professional gaming careers to brand partnerships and innovative product development. As the Esports industry continues to expand, it is likely to present even more avenues for growth, innovation, and engagement with a global audience.

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Yogesh Shinde

Yogesh Shinde

Yogesh Shinde is a passionate writer, researcher, and content creator with a keen interest in technology, innovation and industry research. With a background in computer engineering and years of experience in the tech industry. He is committed to delivering accurate and well-researched articles that resonate with readers and provide valuable insights. When not writing, I enjoy reading and can often be found exploring new teaching methods and strategies.

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