Metaverse Is Gaining Momentum Due to High Demand

Tajammul Pangarkar
Tajammul Pangarkar

Updated · Nov 6, 2023

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Introduction

According to Metaverse Statistics, The Metaverse is a transformative concept, a vast and interconnected digital universe where users engage in immersive experiences and interactions beyond traditional 2D online spaces. It combines augmented and virtual reality, blockchain technology, and high-speed internet connectivity, allowing users to navigate through virtual worlds using avatars and engage in social, economic, and recreational activities.

At its core, the Metaverse is characterized by its interconnectivity, virtual economies, and potential applications across various domains, from gaming and education to remote work and entertainment. While it promises innovation and new opportunities, it also raises important questions about privacy, security, and governance.

As technology advances, the Metaverse is poised to reshape how we interact, collaborate, and explore, ushering in a new era of digital existence that blurs the lines between reality and imagination.

Editor’s Choice

  • The Metaverse market is Expected to Accumulate a Value of USD 2,346.2 Billion by 2032
  • The projected global market revenue for the Metaverse in 2023 is estimated to reach $94.1 billion, and it’s anticipated to skyrocket.
  • As of 2023, the Metaverse boasts an impressive 400 million monthly active users.
  • VR and AR technologies comprise 36% of the Metaverse market share.
  • In 2022, the gaming sector emerged as the dominant force, with a revenue share exceeding 27.17%, the highest among all application segments.
  • North America led the way, contributing 43% of the Metaverse’s revenue in 2022.
  • Notably, approximately 74% of adults in the United States have either already joined or intend to join the Metaverse.
  • By 2027, 25% of users are expected to dedicate at least one hour daily to their Metaverse activities.
  • A fortnightly concert featuring Marshmello drew an audience of 7 million players.
  • Additionally, Roblox stands as a colossal virtual world within the Metaverse, boasting a user base of 230 million monthly users.
  • Surprisingly, 77% of individuals hold the belief that the Metaverse has the potential to harm our reality.

Global Metaverse Market Size

  • The Metaverse market has been experiencing remarkable growth at a CAGR of 44.4% in recent years, with its revenue chart depicting an upward trajectory.
  • In 2022, the market generated approximately $65.2 billion, which surged to $94.1 billion in 2023, reflecting a significant increase.
  • The trend continued to escalate in the subsequent years, with revenues reaching $130.5 billion in 2024 and soaring to $203.7 billion in 2025, indicating a substantial expansion of the Metaverse ecosystem.
  • Projections for the years ahead suggest even more substantial growth, with the Metaverse market expected to exceed $1 trillion by 2030 and reach a staggering $2,346.2 billion in revenue by 2032.
metaverse market

Metaverse Market Revenue by Component

  • The Metaverse is poised for extraordinary growth in the coming years, as indicated by its revenue breakdown across different components.
  • In 2022, the total Metaverse revenue stood at $65.2 billion, with hardware sales contributing $32.0 billion, software revenue at $14.0 billion, and services generating $65.0 billion.
  • This momentum carried into 2023, with the Metaverse’s total revenue soaring to $94.1 billion, driven by hardware sales of $46.0 billion, software revenue of $20.0 billion, and services accounting for $94.0 billion.
  • The subsequent years demonstrated a consistent pattern of growth, culminating in a remarkable projection for 2032, with the Metaverse expected to generate a total revenue of $2,346.2 billion, supported by hardware sales of $1,094.0 billion, software revenue of $481.0 billion, and services contributing a substantial $2,207.0 billion.

Metaverse Investment by Different Sectors

  • Investments in the Metaverse are distributed across various sectors, reflecting diverse interests in this burgeoning digital landscape.
  • The computer and IT sector led the way with the largest share, accounting for 17% of Metaverse investments. This underscores the pivotal role of technology infrastructure in enabling and sustaining the Metaverse’s growth.
  • Education closely follows at 12%, indicating the Metaverse’s potential to revolutionize learning and skill development.
  • The finance and marketing/advertising sectors have secured 11% and 10%, respectively, highlighting the recognition of Metaverse applications in financial services and marketing campaigns.
metaverse

Target Audience for Metaverse Investment

  • With a share of 11.3%, men constitute a notable focus for Metaverse investment, suggesting a keen interest in attracting male users to this digital realm.
  • Big brands also receive significant attention, with 10.7% of investments geared towards their involvement, indicating the potential for corporate partnerships and marketing within the Metaverse.
  • The younger generation, Gen Z (10-25 years old), and Millennials receive respective investments of 9.9% and 9.3%, underlining the Metaverse’s appeal to these digitally native cohorts.
metaverse

Metaverse User Demographics

Age Distribution

  • The user demographics within the reveal an exciting distribution of age groups.
  • Among players, the age group of 10 to 20 stands out with the highest participation, accounting for 38%. This suggests that the younger generation, often characterized by their tech-savviness and digital fluency, dominates the Metaverse.
  • The 21 to 35 age group follows closely behind at 36%, demonstrating that many young adults also actively engage in the Metaverse.
  • In contrast, the 36 to 50 age group represents 22% of players, indicating a slightly lower but still noteworthy participation rate among middle-aged individuals.
  • Those above the age of 51 make up a smaller 4% of players, reflecting a relatively lower level of engagement among older demographics.

Gender Distribution of Metaverse Players

  • The gender distribution within the player community offers an exciting insight into user demographics.
  • Among players, males account for a slightly higher percentage at 59%, indicating a more significant male presence within this digital space.
  • In contrast, females constitute 47% of Metaverse players, representing a significant and growing share.
  • This gender distribution is somewhat distinct from other digital platforms, where males and females tend to have more evenly distributed participation, with 41% of males and 53% of females among other players.

Metaverse User Behavior and Engagement

  • In total, 3.59 billion individuals are using various platforms created by Meta.
  • It’s estimated that 25% of these people will spend at least one hour daily engaging with the Metaverse.
  • When we examine this based on gender, 27% of female and 39% of male users exhibit a significant interest.
  • Intriguingly, more than half, precisely 51%, of users fall under 13.
  • The Metaverse has hit a record high with 400 million monthly active users.
  • However, it’s important to highlight that only 13.2% of these active monthly users meet the legal criteria to register on blockchain-based virtual worlds.

User Preferences and Activities

  • Metaverse user preferences and activities highlight the diverse motivations driving individuals to join this digital realm.
  • A significant majority, constituting 52% of respondents, are drawn to the promise of work-related opportunities, highlighting its potential as a transformative space for professional engagement.
  • Art and live entertainment hold a compelling appeal for 48% of users, emphasizing the Metaverse’s role as a creative hub for immersive experiences.
  • An equally substantial 44% view it as a platform for financial investment, reflecting the growing interest in virtual economies and assets.
  • At 40%, education signifies its educational potential, while 32% seek online dating and socializing within this digital space.

Major Metaverse Platforms

  • There’s a wealth of virtual universes available, but the spotlight in 2022 is on seven primary stocks.
  • Impressively, over 160 companies are actively involved in Metaverse development, with most major corporations investing in some capacity.
  • The potential for businesses to thrive in the Augmented Reality (AR) and Virtual Reality (VR) realms appears boundless.
  • Epic Games, known for the popular game Fortnite, secured a substantial $1 billion in funding.
  • On the other hand, Meta is diligently working on all facets, spanning software, hardware, and social components.
  • Niantic, the mastermind behind Pokemon Go, recently secured an impressive $300 million.

Metaverse Events and Shows

  • The Fortnite Galactus event made a significant impact by attracting the attention of 3.4 million viewers on Twitch and YouTube Gaming and accounting for an impressive 15.3 million players. This event surpassed the previous in-game concert headlined by Travis Scott.
  • Eminent artists and entertainers, including Marshmello, Ariana Grande, Soccer Mommy, Travis Scott, Foo Fighters, Justin Bieber, Kid Cudi, David Guetta, and Post Malone, are actively participating in the Metaverse, highlighting its growing significance.
  • Looking ahead to 2023, the planned events and trade exhibitions are positioned to offer a more substantial and immersive experience spanning various global locations.
  • Among the most highly attended Metaverse concerts, Travis Scott leads with an astonishing 45.8 million attendees, Lil Nas X follows with 37 million, Ariana Grande has around 27 million, 24KGoldn with 14.6 million, and 21 Pilots with 13.4 million attendees.
  • Additionally, Decentraland successfully hosted its 3rd Metaverse Pride event, a three-day festival celebrating the community through art, fashion, and cultural exhibitions.

Benefits of Metaverse

  • Within the United States, 39% of adults have experienced tangible advantages from engaging with the Metaverse, allowing them to surmount real-life obstacles or disabilities.
  • Furthermore, 37% of individuals have harnessed the creative potential to stimulate their imagination.
  • Another 37% have found that affords them the unique ability to embark on virtual journeys around the globe without the need for physical travel.
  • Additionally, 34% have credited the Metaverse with enhancing their technological competence, while the same percentage found it a comfortable platform for forging new connections without social discomfort.

Negative Aspects of Metaverse

  • Nearly half of Metaverse users, around 47%, face a high risk of developing addiction to simulated reality.
  • Additionally, 41% of users are exposed to the risk of experiencing mental health issues, while an equal percentage, 41%, are on the brink of grappling with privacy concerns.
  • An overwhelming 77% of users believe that has the potential to harm reality.

Upcoming Trends Related to AR and VR

  • In 2024, the global expenditure on virtual and augmented reality (VA/AR) is predicted to surge from the $12 billion reported in 2020 to an impressive $72.8 billion.
  • By 2025, the number of AR and VR enthusiasts is anticipated to surpass 1.73 billion, and most individuals are investing approximately $1000 in advanced VR equipment.
  • Furthermore, there’s a wealth of over 500 apps available for streaming VR content. As for augmented reality, it’s projected to attract between 700 million and 775 million users by 2030.
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Tajammul Pangarkar

Tajammul Pangarkar

Tajammul Pangarkar is a CMO at Prudour Pvt Ltd. Tajammul longstanding experience in the fields of mobile technology and industry research is often reflected in his insightful body of work. His interest lies in understanding tech trends, dissecting mobile applications, and raising general awareness of technical know-how. He frequently contributes to numerous industry-specific magazines and forums. When he’s not ruminating about various happenings in the tech world, he can usually be found indulging in his next favorite interest - table tennis.

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