EdTech Market Is Expected To Be Worth Around USD 549.6 Billion By 2033

Tajammul Pangarkar
Tajammul Pangarkar

Updated · Mar 6, 2024

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Introduction

The EdTech market, representing the convergence of education and technology, is witnessing a transformative growth phase. The market size, valued at USD 146.0 Billion in 2023, is projected to surge to approximately USD 549.6 Billion by 2033, growing at a CAGR of 14.2%. This growth trajectory is underpinned by several key factors, including the increasing demand for digital learning tools and personalized learning experiences, the rising adoption of e-learning platforms, and the significant use of Artificial Intelligence (AI) technologies like ChatGPT and others in educational settings.

The industry’s expansion is further fueled by substantial investments in EdTech companies, exemplified by Byju’s raising over USD 800 million in 2022 and maintaining a dominant position in India’s K-12 online tutoring space. Other regions also showcase dynamic growth patterns, with Australia and New Zealand, for instance, exhibiting a CAGR of ~22.5% from 2024 to 2034, driven by their geographical isolation and the rapid uptake of online learning platforms.

Challenges such as data privacy, the need for digital literacy, and the digital divide also shape the market. However, advancements and strategic initiatives by key players, including acquisitions and collaborations to enhance and expand services, are pivotal for future growth. For example, Baims’ acquisition of Orcas and Teachmint Technologies Pvt. Ltd.’s acquisition of MyClassCampus are significant moves towards consolidating and broadening educational services and platforms.

Key Takeaways

  • The EdTech market is expected to reach a value of approximately USD 549.6 billion by 2033, showing significant growth from USD 146.0 billion in 2023. The projected Compound Annual Growth Rate (CAGR) during the forecast period is 14.2%.
  • By 2023, the hardware segment, which includes interactive displays, tablets, and laptops, is anticipated to hold around 60% of the revenue share within the global EdTech market.
  • The K-12 sector dominates the EdTech market with a market share of 40% in 2023, indicating the growing adoption of digital tools and interactive learning platforms in primary and secondary education.
  • Within the K-12 segment, various EdTech solutions aim to enhance the overall learning experience, including interactive e-learning modules, gamified educational apps, and virtual classrooms.
  • Cloud deployment solutions account for the largest market share, representing 71.2% in 2023, driven by their scalability and accessibility, particularly in facilitating remote and hybrid learning models.
  • North America accounted for the highest revenue share of 36.5% in 2023, attributed to significant investments in the EdTech sector and the demand for education technology reaching US$ 53.2 billion in 2023.
  • The hardware segment, including interactive whiteboards, tablets, and laptops, is projected to have around 60% revenue share of the global EdTech market in 2023 due to significant growth in their sales in key countries.
  • Key players driving innovation and growth in the EdTech market include Coursera, BYJU’S, Chegg Inc., Blackboard Inc., Google LLC, edX Inc., and Udacity, Inc., among others.

EdTech Statistics

  • Corporate EdTech, for training and development within companies, is valued at $27.5 billion.
  • The use of EdTech in K-12 schools has increased by 99% since 2020.
  • More than 70% of colleges plan to introduce online undergraduate programs in the next three years.
  • Digital learning is the preferred method for corporate skill-building.
  • The K-12 game-based learning market is expected to grow by 20% annually through 2025.
  • Augmented reality (AR) EdTech is valued at $5.3 billion.
  • Sales of virtual reality (VR) headsets for education are expected to reach $640 million in 2023.
  • Byju’s, an Indian EdTech company, is valued at $21 billion, making it the world’s top EdTech unicorn.
  • During the COVID-19 pandemic, 87% of K-12 educators improved their technology skills.
  • About 3 in 5 K-12 teachers reported a more positive view towards EdTech since the pandemic.
  • Usage of internet-connected computers in classrooms has been linked to up to a 30-point increase in students’ PISA scores.
  • Approximately 4.4 million US households lack regular computer access, affecting eLearning opportunities.
  • EdTech use in schools has nearly doubled since 2020, with districts accessing around 1,403 solutions per month.
  • About 3 in 5 K-12 teachers intend to keep assigning online coursework after the pandemic.
  • One-third of K-12 school systems plan to offer fully remote learning options post-pandemic.
  • Over 80% of college students believe EdTech has helped them improve grades and study more efficiently.
  • Around 9 in 10 college students want EdTech to adapt to their learning styles.
  • Challenge-based gamification can boost student outcomes by up to 35%.
  • Approximately 3 in 4 college students desire mobile access to course materials.
  • Digital learning is deemed the most effective corporate skill-building strategy by 75% of organizations.
  • Searches for “learning management system” have surged by over 265% in the last 5 years.
  • About 41% of training professionals plan to invest in learning management systems (LMS) within the next year.
  • Roughly 3 in 4 employees are more likely to stay with employers who offer upskilling opportunities.
  • In low- and middle-income countries, 53% of 10-year-olds cannot read and understand a simple story by the end of primary
    school, with learning poverty at 80% in the poorest countries.
  • During the COVID-19 pandemic, around 1.6 billion children and youth were out of school globally.
  • A third of low-income countries reported that 50% of children were not reached by remote learning efforts.
  • Without interventions, learning poverty in low-income countries could increase from 53% to 63%.
  • The World Bank’s EdTech team emphasizes reimagining education to provide equitable and engaging learning experiences.
  • The private investment in EdTech is expected to return to pre-pandemic levels of $7-8 billion.
  • The EdTech sector had 30 unicorns valued at $89 billion in 2022.
  • Demand for software development courses increased by 3,600% between 2019 and 2021.
  • EdTech, especially eLearning, can improve information retention by 25% to 40%.
  • 84% of learners feel more engaged with gamified EdTech.
  • 61% of HR leaders view online credentials as equivalent to in-person ones.
  • Students in wealthy countries use 35 times more mobile data for EdTech than those in developing countries.
  • Only 58% of schools in Latin America have internet access, compared to 97% in North America.
  • Over half of US educators see increased focus on AI policy, but only 2% have active programs.
  • Just half of teachers in wealthy countries feel prepared for tech integration, underscoring the need for better training.

Use Cases Of EdTech

  • Increased Accessibility: EdTech has dramatically improved access to education, allowing students to learn anywhere, anytime. This flexibility benefits a wide range of learners, including frontline workers, students with special needs, and those who prefer learning outside traditional classroom settings.
  • Engagement and Interactivity: With tools like microlearning and gamification, EdTech engages students more effectively than traditional methods. Short, interactive, and fun educational content enhances learning outcomes, knowledge retention, and course completion rates.
  • Cost Reduction: By digitizing education and training, organizations can significantly lower their operational costs. EdTech automates administrative tasks such as enrollments and assessments, making online learning more affordable and scalable.
  • Artificial Intelligence (AI): AI is transforming classrooms by supporting personalized learning experiences. It tailors content to each student’s learning style and provides immediate feedback, helping students master concepts more efficiently. AI also aids teachers in creating personalized learning experiences, saving time and resources.
  • Immersive Learning through AR and VR: Augmented Reality (AR) and Virtual Reality (VR) are creating immersive learning experiences, making education more engaging and effective. From virtual field trips to complex scientific simulations, AR and VR enable learners to explore and interact with content in ways that were previously unimaginable.
  • Microlearning for Enhanced Retention: Microlearning, which focuses on delivering content in small, manageable segments, has proven to be more effective in retaining information compared to traditional learning models. This approach caters to the modern learner’s dwindling attention span, providing a flexible and efficient way to acquire new skills and knowledge.
  • Skill-Based Learning for Future-Ready Workforce: As the job market evolves, there’s a growing emphasis on skill-based learning. EdTech platforms are increasingly offering courses and certifications in high-demand areas such as data science, digital marketing, and cybersecurity, preparing students for the future job market.
  • Addressing the Digital Divide: Despite the benefits, the digital divide remains a significant challenge. Efforts are underway to provide affordable devices, expand internet access, and offer digital skills training to ensure equitable access to EdTech for all learners.
  • Data Privacy and Security: With the rise of digital learning, protecting student data has become paramount. Initiatives to strengthen data security and educate students about online safety are crucial for maintaining trust and integrity in EdTech solutions.
  • Teacher Training and Reskilling: To maximize the benefits of EdTech, teacher training and reskilling initiatives are essential. Educators need to be equipped with the knowledge and tools to integrate technology effectively into their teaching practices.

Recent Developments

  • Scaler acquired AppliedRoots, an online learning platform, for $50 million, enhancing its data science, artificial intelligence (AI), and machine learning (ML) course offerings.
  • Alithya acquired the adaptive learning platform Vitalyst for $50 million, marking a strategic entry into the enterprise learning market.
  • To address the high customer acquisition costs, EdTech firms are increasingly resorting to mergers and partnerships. Notable transactions include 2U’s $800 million acquisition of edX and the $3 billion merger between Anthology and Blackboard, aiming for economies of scale and efficiency
  • Blackbaud acquired EverFi for $750 million, a move that significantly broadens Blackbaud’s reach in the ESG and CSR spaces and doubles its Total Addressable Market to $20 billion.
  • The integration of artificial intelligence (AI), machine learning (ML), and virtual reality (VR) is revolutionizing the educational landscape, making learning more interactive, adaptive, and engaging.
  • EdTech is expanding its reach into regional markets, particularly in India, targeting learners proficient in native languages and thereby democratizing education.
  • The sector is exploring new business segments like online degrees, education finance, and reskilling/upskilling, catering to a broader audience beyond metropolitan areas.
  • Notable EdTech startups making waves in 2024 include Hero Vired, NxtWave, UNext Learning, and OdinSchool.

Conclusion

The EdTech market’s expected growth is driven by a combination of technological advancements, evolving learning methodologies, and strategic investments. Despite facing challenges, the sector continues to innovate and expand, offering promising opportunities for education technology solutions globally.

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Tajammul Pangarkar

Tajammul Pangarkar

Tajammul Pangarkar is a CMO at Prudour Pvt Ltd. Tajammul longstanding experience in the fields of mobile technology and industry research is often reflected in his insightful body of work. His interest lies in understanding tech trends, dissecting mobile applications, and raising general awareness of technical know-how. He frequently contributes to numerous industry-specific magazines and forums. When he’s not ruminating about various happenings in the tech world, he can usually be found indulging in his next favorite interest - table tennis.

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