Metaverse Statistics 2024 By New Technology in Virtual Space

Tajammul Pangarkar
Tajammul Pangarkar

Updated · Jul 10, 2024

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Metaverse Statistics: The Metaverse is a transformative concept. A vast and interconnected digital universe where users engage in immersive experiences and interactions beyond traditional 2D online spaces.

It combines augmented and virtual reality, blockchain technology, and high-speed internet connectivity. Allowing users to navigate through virtual worlds using avatars and engage in social, economic, and recreational activities.

At its core, the Metaverse is characterized by its interconnectivity, virtual economies, and potential applications across various domains. From gaming and education to remote work and entertainment.

While it promises innovation and new opportunities, it also raises important questions about privacy, security, and governance.

As technology advances, the Metaverse is poised to reshape how we interact, collaborate, and explore. Ushering in a new era of digital existence that blurs the lines between reality and imagination.

Metaverse Statistics

Editor’s Choice

  • The projected global metaverse market revenue in 2023 is estimated to reach $94.1 billion. And it’s anticipated to skyrocket to a staggering $2,346.2 billion by 2028.
  • As of 2023, the Metaverse boasts an impressive 400 million monthly active users.
  • VR and AR technologies comprise 36% of the Metaverse market share.
  • In 2022, the gaming sector emerged as the dominant force. With a revenue share exceeding 27.17%, the highest among all application segments.
  • North America led the way, contributing 43% of the Metaverse’s revenue in 2022.
  • Notably, approximately 74% of adults in the United States have either already joined or intend to join the Metaverse.
  • By 2027, 25% of users are expected to dedicate at least one hour daily to their Metaverse activities.
  • A fortnightly concert featuring Marshmello drew an audience of 7 million players.
  • Additionally, Roblox stands as a colossal virtual world within the Metaverse, boasting a user base of 230 million monthly users.
  • Surprisingly, 77% of individuals hold the belief that the Metaverse has the potential to harm our reality.

Metaverse Statistics By Market Size

  • The Metaverse market has been experiencing remarkable growth at a CAGR of 44.4% in recent years, with its revenue chart depicting an upward trajectory.
  • In 2022, the market generated approximately $65.2 billion, which surged to $94.1 billion in 2023, reflecting a significant increase.
  • The trend continued to escalate in the subsequent years. With revenues reaching $130.5 billion in 2024 and soaring to $203.7 billion in 2025. Indicating a substantial expansion of the Metaverse ecosystem.
  • The year 2026 witnessed a notable milestone, as the market revenue surpassed the $300 billion mark, reaching an impressive $306.0 billion.
  • The growth momentum remained robust as we moved into 2027, with the market’s revenue increasing to $424.3 billion.
  • Projections for the years ahead suggest even more substantial growth. The Metaverse market is expected to exceed $1 trillion by 2030 and reach a staggering $2,346.2 billion in revenue by 2032.
  • These figures illustrate the Metaverse’s burgeoning prominence and potential to become a dominant force in the digital landscape. Shaping various industries and revolutionizing how we engage with virtual experiences.

(Source: Market.us)

Metaverse Market Revenue by Component

  • The Metaverse is poised for extraordinary growth in the coming years, as indicated by its revenue breakdown across different components.
  • In 2022, the total Metaverse revenue stood at $65.2 billion. With hardware sales contributing $32.0 billion, software revenue at $14.0 billion, and services generating $65.0 billion.
  • This momentum carried into 2023, with the Metaverse’s total revenue soaring to $94.1 billion. Driven by hardware sales of $46.0 billion. Software revenue of $20.0 billion, and services account for $94.0 billion.
  • As the Metaverse ecosystem expanded, 2024 witnessed a total revenue of $130.5 billion. Consisting of $64.0 billion from hardware, $28.0 billion from software, and $129.0 billion from services.
  • The subsequent years demonstrated a consistent pattern of growth, culminating in a remarkable projection for 2032. The Metaverse is expected to generate total revenue of $2,346.2 billion. Supported by hardware sales of $1,094.0 billion, and software revenue of $481.0 billion. And services contributing a substantial $2,207.0 billion.
  • These statistics underscore the Metaverse’s increasing significance in hardware, software, and services sectors. Shaping the landscape of immersive digital experiences and virtual interactions.

(Source: Market.us)

Metaverse Market

Metaverse Investment by Different Sectors Statistics

  • Investments in the Metaverse are distributed across various sectors, reflecting diverse interests in this burgeoning digital landscape.
  • The computer and IT sector led the way with the largest share, accounting for 17% of Metaverse investments. This underscores the pivotal role of technology infrastructure in enabling and sustaining the Metaverse’s growth.
  • Education closely follows at 12%, indicating the Metaverse’s potential to revolutionize learning and skill development.
  • The finance and marketing/advertising sectors have secured 11% and 10%, respectively. Highlighting the recognition of Metaverse applications in financial services and marketing campaigns.
  • The medical and health sector, with 9%, promises innovations in telemedicine and virtual healthcare.
  • Technology and innovation, at 7%, signify a solid commitment to pushing the boundaries of technological advancement within the Metaverse.
  • Meanwhile, sectors like travel and hospitality, construction, transport, and customer service, each with their unique potential. Collectively form the diverse investment landscape, highlighting the Metaverse’s transformative influence across various industries.

(Source: Sortlist)

Metaverse Statistics

Target Audience for Metaverse Investment Statistics

  • Metaverse investments are strategically targeted toward various demographics, reflecting a nuanced approach to engagement.
  • With a share of 11.3%, men constitute a notable focus for Metaverse investment. Suggesting a keen interest in attracting male users to this digital realm.
  • Big brands also receive significant attention, with 10.7% of investments geared towards their involvement. Indicating the potential for corporate partnerships and marketing within the Metaverse.
  • The younger generation, Gen Z (10-25 years old), and Millennials receive respective investments of 9.9% and 9.3%. Underlying the Metaverse’s appeal to these digitally native cohorts.
  • High-income households (8.4%) and women (8.6%) are also identified as key targets. Demonstrating efforts to engage affluent audiences and gender diversity.
  • In contrast, Boomers (4.2%) and low-income households (4%) receive relatively lower investment percentages. Suggesting that Metaverse engagement among these demographics is less emphasized.
  • The investment landscape thus reflects a tailored approach to cater to specific audience segments within the diverse Metaverse user base.

(Source: Sortlist)

Metaverse Statistics by User Demographics

Age Distribution Metaverse Statistics

  • The user demographics within the Metaverse reveal an exciting distribution of age groups.
  • Among Metaverse players, the age group of 10 to 20 stands out with the highest participation, accounting for 38%. This suggests that the younger generation, often characterized by their tech-savviness and digital fluency, dominates the Metaverse.
  • The 21 to 35 age group follows closely behind at 36%, demonstrating that many young adults also actively engage in the Metaverse.
  • In contrast, the 36 to 50 age group represents 22% of Metaverse players. Indicating a slightly lower but still noteworthy participation rate among middle-aged individuals.
  • Those above the age of 51 make up a smaller 4% of Metaverse players. Reflecting a relatively lower level of engagement among older demographics.
  • In comparison, among players in other contexts, the percentages are generally lower. Signifying that the Metaverse attracts a distinct and notably younger audience compared to more traditional digital platforms.
Metaverse Statistics

Gender Distribution of Metaverse Players Statistics

  • The gender distribution within the Metaverse player community offers an exciting insight into user demographics.
  • Among Metaverse players, males account for a slightly higher percentage at 59%. Indicating a more significant male presence within this digital space.
  • In contrast, females constitute 47% of Metaverse players, representing a significant and growing share.
  • This gender distribution is somewhat distinct from other digital platforms, where males and females tend to have more evenly distributed participation. With 41% of males and 53% of females among other players.

(Source: Newzoo)

Metaverse Statistics by User Behavior and Engagement

  • In total, 3.59 billion individuals are using various platforms created by Meta.
  • It’s estimated that 25% of these people will spend at least one hour daily engaging with the Metaverse.
  • When we examine this based on gender, 27% of female and 39% of male users exhibit a significant interest in the Metaverse.
  • Intriguingly, more than half, precisely 51%, of Metaverse users fall under 13.
  • The Metaverse has hit a record high with 400 million monthly active users.
  • However, it’s important to highlight that only 13.2% of these active monthly users meet the legal criteria to register on blockchain-based virtual worlds.
  • Looking towards 2026, it’s anticipated that a quarter of the global population will allocate an hour or more daily to their Metaverse activities.
  • Additionally, 52% of users worldwide express a solid inclination to join the Metaverse, primarily driven by work-related prospects.

(Source: Statista, Metaverse, Gartner)

Metaverse Statistics by User Preferences and Activities

  • Metaverse user preferences and activities highlight the diverse motivations driving individuals to join this digital realm.
  • A significant majority, constituting 52% of respondents, are drawn to the Metaverse by the promise of work-related opportunities. Highlighting its potential as a transformative space for professional engagement.
  • Art and live entertainment hold a compelling appeal for 48% of users. Emphasizing the Metaverse’s role as a creative hub for immersive experiences.
  • An equally substantial 44% view it as a platform for financial investment. Reflecting the growing interest in virtual economies and assets.
  • At 40%, education signifies its educational potential, while 32% seek online dating and socializing within this digital space.
  • Gaming, a traditional online activity, remains influential, with 29% expressing interest. Notably, 18% indicate an inclination towards adult entertainment within the Metaverse. Illustrating its capacity to cater to a broad spectrum of user preferences and activities.
  • These statistics underscore the Metaverse’s versatility in accommodating various interests and purposes, positioning it as a dynamic and evolving digital frontier.

(Source: Tideo)

Metaverse Statistics by Major Platforms

  • A wealth of virtual universes is available, but the spotlight in 2022 is on seven primary stocks.
  • Impressively, over 160 companies are actively involved in Metaverse development, with most major corporations investing in some capacity.
  • The potential for businesses to thrive in the Augmented Reality (AR) and Virtual Reality (VR) realms appears boundless.
  • Epic Games, known for the popular game Fortnite, secured a substantial $1 billion in funding.
  • On the other hand, Meta is diligently working on all facets of the Metaverse, spanning software, hardware, and social components.
  • Niantic, the mastermind behind Pokemon Go, recently secured an impressive $300 million.
  • Microsoft made a colossal move by acquiring Activision Blizzard for a staggering $67.8 billion, firmly establishing its presence in the gaming sector.
  • Notably, Decentraland, in 2017, made waves by selling a virtual property piece for a remarkable $2.4 million.
  • These developments highlight the dynamic and lucrative nature of the Metaverse, attracting significant attention and investment from both established players and newcomers in the digital landscape.

(Source: Metaverse)

Metaverse Events and Shows Statistics

  • The Fortnite Galactus event made a significant impact by attracting the attention of 3.4 million viewers on Twitch and YouTube Gaming and accounting for an impressive 15.3 million players. This event surpassed the previous in-game concert headlined by Travis Scott.
  • Eminent artists and entertainers, including Marshmello, Ariana Grande, Soccer Mommy, Travis Scott, Foo Fighters, Justin Bieber, Kid Cudi, David Guetta, and Post Malone, are actively participating in the Metaverse, highlighting its growing significance.
  • Looking ahead to 2023, the planned Metaverse events and trade exhibitions are positioned to offer a more substantial and immersive experience spanning various global locations.
  • Among the most highly attended Metaverse concerts, Travis Scott leads with an astonishing 45.8 million attendees, Lil Nas X follows with 37 million, Ariana Grande has around 27 million, 24KGoldn with 14.6 million, and 21 Pilots with 13.4 million attendees.
  • Additionally, Decentraland successfully hosted its 3rd Metaverse Pride event, a three-day festival celebrating the community through art, fashion, and cultural exhibitions.
  • Millennials have displayed notable interest in Metaverse music events, with 32% exhibiting moderate interest and 29% showing high enthusiasm.
  • Conversely, Generation Z’s interest varies, with 32% having some interest and 30% indicating no interest, while Baby Boomers demonstrate the slightest enthusiasm for these online events.
  • Lastly, the inaugural Metaverse Beauty Week in June 2023, organized by the creative agency CULT, concluded successfully with events in Decentraland, Spatial, and Roblox platforms, alongside physical gatherings in London featuring well-known beauty brands.

(Source: Statista, Onepm37, Blog10times, Metaverse Marcom, Decentraland, Metaverse Beauty Week)

Benefits of Metaverse

  • Within the United States, 39% of adults have experienced tangible advantages from engaging with the Metaverse, allowing them to surmount real-life obstacles or disabilities.
  • Furthermore, 37% of individuals have harnessed the creative potential of the Metaverse to stimulate their imagination.
  • Another 37% have found that the Metaverse affords them the unique ability to embark on virtual journeys around the globe without the need for physical travel.
  • Additionally, 34% have credited the Metaverse with enhancing their technological competence, while the same percentage found it a comfortable platform for forging new connections without social discomfort.
  • Remarkably, 30% have identified the Metaverse as a catalyst for generating fresh employment prospects, and 29% have highlighted its potential to revolutionize educational opportunities.
  • Lastly, 27% have celebrated the Metaverse as a platform that empowers them to express themselves freely and authentically.

(Source: Statista)

Negative Aspects of Metaverse Statistics

  • Nearly half of Metaverse users, around 47%, face a high risk of developing addiction to simulated reality.
  • Additionally, 41% of users are exposed to the risk of experiencing mental health issues, while an equal percentage, 41%, are on the brink of grappling with privacy concerns.
  • An overwhelming 77% of users believe that the Metaverse has the potential to harm reality.
  • Furthermore, 46% anticipate that people will predominantly choose to live and coexist within the Metaverse in the next decade. However, 18% express concerns about unwanted exposure to prohibited content, and 26% are apprehensive about increased cybercrime due to the Metaverse.
  • Intriguingly, 54% of survey participants admit their willingness to create avatars in the Metaverse that do not resemble their real-life selves.

(Source: Statista)

Upcoming Trends Related to AR and VR

  • In 2024, the global expenditure on virtual and augmented reality (VA/AR) is predicted to surge from the $12 billion reported in 2020 to an impressive $72.8 billion.
  • By 2025, the number of AR and VR enthusiasts is anticipated to surpass 1.73 billion, and most individuals are investing approximately $1000 in advanced VR equipment.
  • Furthermore, there’s a wealth of over 500 apps available for streaming VR content. As for augmented reality, it’s projected to attract between 700 million and 775 million users by 2030.
  • The AR/VR market is on track to reach a substantial $300 billion by 2024, and this growth trend suggests that, by 2030, there could be a staggering 90 million to 1 billion AR/VR users.
  • Lower-priced VR headsets have proven to be a pivotal factor for 24% of adult users in the United States when considering their entry into the Metaverse.

(Source: Statista)

Recent Developments

Acquisitions and Mergers:

  • Meta acquires Within: In late 2023, Meta (formerly Facebook) acquired Within, a VR company known for its immersive fitness app Supernatural, for $400 million. This acquisition aims to expand Meta’s presence in the metaverse by integrating fitness experiences into its VR ecosystem.
  • Microsoft acquires Activision Blizzard: In early 2024, Microsoft completed its $68.7 billion acquisition of Activision Blizzard, a leading video game publisher. This merger is expected to enhance Microsoft’s capabilities in building interactive and engaging metaverse experiences through popular game franchises.

New Product Launches:

  • Meta Horizon Worlds: Meta launched Horizon Worlds in mid-2023, a social VR platform that allows users to create and explore virtual worlds. The platform aims to foster social interactions and creativity within the metaverse.
  • Decentraland’s NFT Marketplace: Decentraland introduced a new NFT marketplace in late 2023, enabling users to buy, sell, and trade virtual real estate, avatars, and digital goods using blockchain technology.

Funding:

  • Epic Games raises $1 billion: In 2023, Epic Games, the creator of Fortnite, raised $1 billion in funding to support its long-term vision for the metaverse. The funding will be used to enhance its virtual platform and develop new immersive experiences.
  • Roblox secures $520 million: Roblox, a popular online gaming platform, secured $520 million in early 2024 to expand its metaverse offerings and invest in advanced technologies to create more interactive and engaging virtual environments.

Technological Advancements:

  • AI and Machine Learning in Metaverse: The integration of AI and machine learning in the metaverse is enhancing user experiences by providing personalized content, improving virtual assistants, and enabling more realistic interactions within virtual worlds.
  • Advances in VR and AR Hardware: Significant advancements in VR and AR hardware, such as lighter and more comfortable headsets, improved graphics, and better motion tracking, are making metaverse experiences more immersive and accessible.

Market Dynamics:

  • Growth in Metaverse Market: The global metaverse market is projected to grow at a CAGR of 27% from 2023 to 2030, driven by increasing investments, technological advancements, and the growing popularity of virtual experiences.
  • Increased Consumer Adoption: Consumer interest in the metaverse is rising, with more individuals engaging in virtual worlds for socializing, entertainment, and shopping. This trend is supported by the proliferation of VR and AR devices.

Regulatory and Strategic Developments:

  • Data Privacy and Security Regulations: As the metaverse expands, there is a growing focus on data privacy and security regulations to protect users. Governments are working on guidelines to ensure that personal data in virtual environments is secure and used ethically.
  • Intellectual Property in the Metaverse: Legal frameworks are being developed to address intellectual property rights within the metaverse, ensuring that digital creations and virtual assets are protected and that creators can monetize their work.

Research and Development:

  • Haptic Technology: R&D efforts are focusing on haptic technology to provide tactile feedback in the metaverse, enhancing the sense of touch and making virtual interactions more realistic.
  • Interoperability Standards: Researchers and industry groups are working on interoperability standards to ensure that different virtual worlds and platforms within the metaverse can seamlessly interact and share data, creating a more cohesive user experience.

Conclusion

Metaverse Statistics – the Metaverse is rapidly emerging as a transformative digital realm, with a soaring market valuation, a diverse and engaged user base, and a thriving virtual economy driven by virtual real estate transactions, NFT sales, and content creation.

Its technological infrastructure is advancing remarkably, although it presents data privacy and cybersecurity challenges.

The regulatory landscape is evolving, and the Metaverse’s social impact is profound, offering educational and social opportunities and posing mental health considerations.

Looking forward, the Metaverse’s future seems promising, with emerging technologies like AR and VR set to play crucial roles in its evolution, blurring the lines between the digital and physical worlds.

In navigating this uncharted territory, balancing growth and ethical considerations is essential to ensure that the Metaverse’s benefits are accessible and equitable for all, making it a transformative force with profound implications for our society and economy.

FAQs

What is the Metaverse?

The Metaverse is a collective virtual shared space, typically accessed through the internet, where users can interact with a computer-generated environment and each other, often in real time. It’s an immersive and interconnected digital universe.

How is the Metaverse Different from Virtual Reality (VR) and Augmented Reality (AR)?

Virtual reality (VR) immerses users in a wholly digital environment, while augmented reality (AR) overlays digital elements in the real world. The Metaverse is a broader concept encompassing various virtual and augmented experiences, often seamless and interconnected.

What Can You Do in the Metaverse?

In the Metaverse, you can engage in various activities, including socializing, gaming, shopping, attending events, working, creating and trading digital assets, and more. It’s a multifaceted digital space with endless possibilities.

What Are NFTs, and How Do They Relate to the Metaverse?

Non-fungible tokens (NFTs) are unique digital assets representing ownership or proof of authenticity of digital or physical items. NFTs play a significant role in the Metaverse, enabling ownership and trade of virtual real estate, digital art, in-game items, and other virtual goods.

Is the Metaverse Safe and Private?

Safety and privacy concerns exist in the Metaverse, similar to the internet. Users should be cautious about sharing personal information and use security measures. Platforms are working to improve safety, but challenges remain.

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Tajammul Pangarkar

Tajammul Pangarkar

Tajammul Pangarkar is a CMO at Prudour Pvt Ltd. Tajammul longstanding experience in the fields of mobile technology and industry research is often reflected in his insightful body of work. His interest lies in understanding tech trends, dissecting mobile applications, and raising general awareness of technical know-how. He frequently contributes to numerous industry-specific magazines and forums. When he’s not ruminating about various happenings in the tech world, he can usually be found indulging in his next favorite interest - table tennis.

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